We are happy to announce new big content update for Rail Route - a train dispatcher simulator.
New Graphics
Let's start with the most notable change at first - the graphics. We have improved the feel and made the game more pleasant for you to play! New background, trains, tracks, signals and effects. Every color have been reevaluated. But that's just the beginning of the long term goal of improving the graphics to make it interesting and enjoyable.
The tunnels
When first rails were laid in mines centuries ago, tunnels were already there. Since then, tunnels were a natural (but expensive) choice when there was a hump to overcome or where the surface space was too restricted for the flat curves of the railways. As the traffic intensity increased, tunnels and bridges were constructed to achieve grade separation – various forms of flying junctions were erected.
Based on this and the feedback from the community we introduce tunnels to Rail Route.
The tunnels are available via research.
Automatic Routing Queue
We introduce the Automatic Routing Queue – each automated signal has its queue where routes are added if you or some automation rule requests them but they are not possible in the moment of creation (due to tracks being allocated or occupied). Once one of the routes is possible, it is created automatically (if more than one become possible at the same time, first of them is created).
This also makes the Perpetual Route possible as seen above. It is an route that recreates itself once possible. You can use them e. g. if you put multiple signals on long tracks to increase capacity and you do not want to operate them manually.
Same as tunnels, you can research your routing queue component.
Community
Don't forget this is an alpha preview of the game. If you want to tell us your feedback or have an interesting idea, don't forget to hop into our Discord server and talk to us!