I have this theory. It goes "nobody has any real idea what they're supposed to do until they're done doing it". Case in point, the project to gamify good deeds that I have gotten somewhat financed (working title simply "The Good Game") is still under frantic construction. And yet, I've only ever written maybe a hundred lines of code (HTML, JavaScript and PHP). How is that?
Well, much to my chagrin, the massive bulk of this project is... talking. The design of the game is novel, as in "nobody seems to have made anything even resembling this kind of game before", so every idea, every concept, every feature pilfered from some other game, they all need to be discussed endlessly, regarding their need, the consequences of bringing them in, potentials both short and long term, and so on and so forth. That's a lot of talking!!
Right now, at the very least, we're dealing with actual game design, rather than abstract concepts like gamifying ethics, player psychology, social impact, etc. No graphics to speak of, and the proposed method for testing is... amusing? It's chaos, is what I'm saying. But, hopefully, creative chaos!
Wish me luck. I need it!
good luck If you ever need a square peg to fit into a round hole, I might be your guy Ah, to play with others, the dream is sweet, the reality is something else to me so far. Nice to see a go at breaking of the mold in a sense.