The Unity project has been cracked open and filled with placeholders and tools for actually developing a playable build now. One screen at a time, one placeholder at a time, one feature at a time.
There's a long road ahead and I can already see myself going mad trying to animate all these ponies and debug every feature, but that's what makes this work. It's the tedious price paid to get to where I wanna be. And where I wanna be is online sharing links to my finished game for folks to check out.
There's a long road ahead and I can already see myself going mad trying to animate all these ponies and debug every feature, but that's what makes this work. It's the tedious price paid to get to where I wanna be. And where I wanna be is online sharing links to my finished game for folks to check out.
A lot of gamedev went on this past month. Hope to be dishing out some videos on the matter soon enough. See what's cooking so far on this super-wordy special edition devlog!
(And be on the lookout for video versions of these coming to the Yotes Games YouTube Channel by month's end.)
(And be on the lookout for video versions of these coming to the Yotes Games YouTube Channel by month's end.)