Sixth Entry - December 22, 2018

posted in Mikael Henriksson for project Tracked Mind
Published December 22, 2018
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Hello and Merry Christmas!

This is the sixth entry of my development blog for my project 'Tracked Mind'.

Christmas is almost here which means that I've been focusing on getting real life things ready in time for the holiday. But I managed to get things for the game done earlier this month :)

I did some work on the inventory in game, it is now not possible to drop important items. Items such as keys and weapons. The weapons that the Player picks up can now be equipped through the inventory screen. So far I've decided to not allow the Player to drop their weapons. That creates a problem or challenge though since the slots in the inventory are limited. This is all just for testing purposes but I have a few ides that I'm going to try before I make a final decision.

There is a new melee weapon in the game: a one handed hammer. I've learned how adding new weapons can be done easier than it was for me before which always is a great thing. I'm planning to add more melee weapons with different stats in the future :). A new melee enemy that is armed with a sledgehammer has been added to the game, the more the merrier :)

Something else that I've been implementing is the ability to check how much ammo is left in the equipped firearm. There is no ammo counter on the HUD (heads up display). My plan for the final version of the game is that the Player will lose all remaining ammo that is still in the magazine when they reload a firearm.

 

Some changes this month:

- Updated the inventory system.

- New item icons for the inventory added.

- A new melee weapon: a hammer.

- The Player can now pick up and read notes.

- Added the ability to check how many bullets/shells are left in the equipped firearm without going into the inventory.

- It is now possible to find and pick up weapons, equip/unequip the weapons from the inventory screen as intended for the final version in the game.

- A new melee enemy wielding a sledgehammer with new animations added to the game.

 

Bug fixes

- Fixed another animation bug while reloading the shotgun.

- Minor optimizations to get a better frame rate.

 

Thank you  everyone for reading and Merry Christmas!

/Mikael Henriksson

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