Fourth Entry - October 7, 2018

posted in Mikael Henriksson for project Tracked Mind
Published October 07, 2018
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Greeting readers!

This is the fourth entry of my development blog for my project 'Tracked Mind'.

This month I've been focusing on learning how animations work in Unreal Engine 4, especially how different character stances would look and how different animations blend together, and to make it all look good of Course. I am very pleased with the result and that I will be able to use what I have learned in this project. :)

I have also been doing some research on the lore of the game and how non-human creatures would fit into the story. 

The idea of adding an ability to do a short backwards dodge does not seem to be a something that fits the game’s pace, it might make the game too easy in certain situations as well, but I will keep testing it to see if I change my mind.

Sadly no new screenshots or development videos yet but I’m planning on uploading some during october so stay put.

Some changes this month:


General changes

Added new effects for some enemies that will "evaporate" when killed.
Added new weather effects

Thank you for reading!

/Mikael Henriksson

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