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I made a demo *NEED FEEDBACK*

Published August 28, 2018
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I made a really short demo of my basic mechanics.

If anyone want to try this and give me feedback, it would be really helpful to me.

It is alpha version 0.3.0, Ive worked on these mechanics for 4 months with shorter and longer pauses. I will work on this more and I want this to me my first completed game that is not Ludum dare :D

Click this to download: fightSystem for rpg-Default-1.0.0.12.zip

Down here is a video of my alpha if you want to chcek it out and see, what is this about.

 

 

 

alpha 0.3.0.zip

Previous Entry NEW sick Player !!
1 likes 3 comments

Comments

Mousevale

Haha I don't have my mouse with me right now so I sadly lost that fight.

I'd say it's a pretty cool attempt to combine real-time element into turn-based combat. And I saw some knives will miss me. I don't know if it's designed that way so players can dodge besides fight back. If so, more ways to turn down the attack other than using abilities and shoot bullets will be cool, too!

Great idea!

August 29, 2018 01:34 AM
DasunSet

 

7 hours ago, Mousevale said:

Haha I don't have my mouse with me right now so I sadly lost that fight.

I'd say it's a pretty cool attempt to combine real-time element into turn-based combat. And I saw some knives will miss me. I don't know if it's designed that way so players can dodge besides fight back. If so, more ways to turn down the attack other than using abilities and shoot bullets will be cool, too!

Great idea!

Its on purpose so some enemies are more acurate than others. I was thinking about dodging in four directions, so taht your center and cannon will shit few centimeter to the right if you hold D and so on. If you let go, it will automatically get back to the center. 

August 29, 2018 09:12 AM
Brua-1589

Looking good, the controls feel a little sluggish or maybe that rat is just throwing to many knives for a first battle. but the art is great and so is the UI. It has a lot of potential. 

I look forward to see what you do with this. 

September 10, 2018 09:02 PM
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