Since my last update, i have implemented most of the attributes in Cycling - The board game.
Quick recap: the game is about getting to the finish line first. Each turn, each player rolls a dice (D6) and moves the amount of squares. The odds of the dice are rigged based on the player's strength (higher strength = better odds). Next to the dice roll the player can gain bonuses to move additional squares. These bonuses are based on their attributes (which can range from 1 - 20).
Now that i have implemented them, i have to check if they add fun to the game. Fun is of course hard to measure, but what i am aiming for mostly is balance between the different elements. For example, if one attribute is much more important than others, the others are irrelevant.
To test them, i left my computer running for a night and simulate over 600 different races with different AI players (with every time different attributes and strength). I now had a lot of data points to analyse with.
I decided to use a multiple regression analysis, where i analysed the impact of the strength and all the different attributes on the outcome of the race. This led to the following results:
R-squared:
0.43
Coefficient of different attributes
Strength | -4,59 |
Climbing | -3,60 |
SoloRiding | -3,06 |
GroupTechnique | -3,04 |
Flair | -1,57 |
Sprinting | -0,93 |
Restoration | -0,84 |
Starting Position | -0,73 |
Determination | -0,51 |
Composure | -0,36 |
Luck | 0,12 |
Conclusions
- This stuff really makes me feel like a nerd, which is nice ?
- The R squared means that more than half of the results are not explained by this model
- The fact that all attributes are negative is correct (the higher the attribute, the lower your total final time)
- The attribute luck has a different sign, which basically means that a lower attribute is better (although the coefficient is very small, so technically it means that it is not relevant)
- Strength is more important than all the different attributes
- Climbing, solo riding and group technique are most important
- Composure and determination hardly matter at all