I actually got to spend more time on tower defence game today. Things I got done
- In game UI - cash, enemies remaining and player base healthbar
- Cash system, paying for towers, bonus cash on completing level and killing enemies
- Waves of enemies (very rudimentary)
- Main menu and options menu, and changing from game to menu scenes
- Animations on completing a level, or having base destroyed
It is all coming together now for the most basic version.
Main things I still have to add
- Different enemies, wave variations
- Different towers
- Upgrading and repairing towers
- Sound
But the basic version is almost completely playable now, I just have a small bug where it doesn't preserve cash between levels.
The healthbars are also showing through a couple of the animations but I'll just hang them off an empty node tomorrow and cull them.
I am quite pleased with what I have achieved in a week of part timing, with most of that spent watching tutorials and learning. Much I learned / copied from the brackeys tutorials in terms of basics of using Unity (https://www.youtube.com/user/Brackeys/videos), including some of the user interface stuff today.
I can't wait to get some funky cameras going and perhaps doing some videos.
Looking good!