I'm still working away on this. I think I've managed to improve my work ethic quite a bit, and as a result... I'm seeing results. :P
Check out this short gameplay video to see some new features, including the starts of a UI, some background graphics (from openGameArt.org), and some new enemy graphics.
I still have a few placeholders in there as you can see, but I have the graphics for them. Once I add the UI functionality and define the waves, the game will pretty much be done.
However, I've decided to add achievements as well. I figure the value they will add to the game will far outweigh the level of effort. Really, it will be as simple as adding another UI menu and tracking player stats.
A friend also pointed out that my crow has a black outline on the graphic, while my others don't. I'll have to either remove it from the crow, or add it to the other characters. What do you guys think?
Also, what do you think about the tall running guy? This animation was a bit of an experiment. Everything else uses plain spritesheets, while the new guy uses a combination of sprite sheets and bone-based animation. I might tweak his animation a bit, but I might just be nit-picking. I'd really appreciate some feedback from you guys on this one thing in particular.
That's pretty much it for now. Stay tuned to these journals, I'll be looking for playtesters pretty soon!
I like the black outline, makes it easier to spot the crows. The tall guy animation seemed okay to me, though he was kind of fast!