Originally posted on FidelumGames.WordPress.com
Version Control Commit CommentsIn my last post, I said that I hoped my blog posts would start getting more frequent. That was over a month ago ?
But that doesn’t mean I haven’t been working on things, I just don’t have anything new t…
Originally posted on FidelumGames.WordPress.com on October 1st, 2017
Here comes Obscurity!
This was the first song I made for The Wayfarer. I actually did intend to do something a bit (a lot) brighter, but at times you really can’t really…
Originally posted by Jake Jollimore on FidelumGames.WordPress.com on September 11, 2017
I’ve been pretty busy over the last week with life stuff, so not a whole lot to report on at the moment.
However, I watched an Extra Credits video last night that tal…
Originally posted on FidelumGames.wordpress.com
A few months back I was looking for projects that would be in need of a composer. Jake did contact me via GameDev.net and asked if I’d be interested doing musics to his game and since I’ve always been a huge f…
Originally posted on fidelumgames.wordpress.com
Strap yourselves in. This is going to be a big one. And hang in there. There’s some good media part way through.
A CLEAN SLATESince my last post, I let myself get a bit out of hand as far as staying disciplined goes.
I had made so…
Waaaay too long since my last update.
Since then, I've been working (not nearly as much as I should be) on outdoor environments and a skill tree.
I want this game to follow the classic RPG class formula of Mage, Fighter and Thief, but I didn't want to constrain my players to a single c…
This is going to be a super short post (and a bit late coming, too), because I simply don't have a lot of time, but I completed my first Ludum Dare entry last weekend.
Here's a link to THE GAME'S LUDUM DARE PAGE, where you can read further about the game, and find links to play it.
I strongly recomme…
In my LAST POST, I talked mostly about some of the pathfinding options that I came up with. One of these solutions involved relying on raycasting to determine a path to my player, which was a fun exercise and yielded some really entertaining gifs. However, I decided to scrap that system in favor of…
All Over The Place
In my last post I discussed an Action/RPG/Platformer/Diabloesque/JRPG game that I had started working on, and showed a short prototype video. As if the genre of this game wasn't already all over the place enough, I've since dropped the project (for now at least), and started wor…
So I've yet to do a proper post-mortem for Pixel Zombie Shooter. I will do one soon, but for now I'm very excited about the other project I've started working on, and I wanted to share it with everyone.
I've been thinking about this game for quite some time; since long before I completed Pixel Zomb…