Fidelum Games

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Nova Scotia, Canada
Fidelum Games Development Journal
62 comments
3 followers
27 entries
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JEJoll
December 13, 2017
Version Control Commit Comments (Aug 29th to Nov 22nd), Paralysis by Analysis

Originally posted on FidelumGames.WordPress.com

Version Control Commit Comments

In my last post, I said that I hoped my blog posts would start getting more frequent. That was over a month ago  ?

But that doesn’t mean I haven’t been working on things, I just don’t have anything new t…

2,065 views
JEJoll
October 13, 2017
The Wayfarer: New Music (Obscurity), Hurrah! Milestone #1 Reached, Squishing Magical Bugs, What's Next, Possible Name Change
NEW MUSIC (OBSCURITY)

Originally posted on FidelumGames.WordPress.com on October 1st, 2017

Here comes Obscurity!

This was the first song I made for The Wayfarer. I actually did intend to do something a bit (a lot) brighter, but at times you really can’t really…

2,323 views
JEJoll
September 27, 2017
Task List, Upcoming Milestone, New Music and a Temporary Setback
TASK LIST, UPCOMING MILESTONE

Originally posted by Jake Jollimore on FidelumGames.WordPress.com on September 11, 2017

I’ve been pretty busy over the last week with life stuff, so not a whole lot to report on at the moment.

However, I watched an Extra Credits video last night that tal…

2,270 views
JEJoll
September 07, 2017
The Wayfarer: Greetings from the Composer!
GREETINGS FROM THE COMPOSER!

Originally posted on FidelumGames.wordpress.com


A few months back I was looking for projects that would be in need of a composer. Jake did contact me via GameDev.net and asked if I’d be interested doing musics to his game and since I’ve always been a huge f…

2,125 views
JEJoll
September 01, 2017
A Clean Slate, I've Created a Monster, Working my Magic, Preparing for the Future

Originally posted on fidelumgames.wordpress.com

Strap yourselves in. This is going to be a big one. And hang in there. There’s some good media part way through.

A CLEAN SLATE

Since my last post, I let myself get a bit out of hand as far as staying disciplined goes.

I had made so…

2,755 views
JEJoll
June 26, 2017
The Wayfarer (Tentative Title) - Branching Out, World Building

Waaaay too long since my last update. 

Since then, I've been working (not nearly as much as I should be) on outdoor environments and a skill tree. 

I want this game to follow the classic RPG class formula of Mage, Fighter and Thief, but I didn't want to constrain my players to a single c…

2,899 views
JEJoll
April 30, 2017
LD38 - World In Progress


This is going to be a super short post (and a bit late coming, too), because I simply don't have a lot of time, but I completed my first Ludum Dare entry last weekend.

Here's a link to THE GAME'S LUDUM DARE PAGE, where you can read further about the game, and find links to play it.

I strongly recomme…

2,329 views
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JEJoll
March 05, 2017
Menacing Cubes Metamorphosize

In my LAST POST, I talked mostly about some of the pathfinding options that I came up with. One of these solutions involved relying on raycasting to determine a path to my player, which was a fun exercise and yielded some really entertaining gifs. However, I decided to scrap that system in favor of…

3,507 views
JEJoll
January 04, 2017
All Over The Place, Nailing Things Down, Finding My Way (Movement and Pathfinding)

All Over The Place

In my last post I discussed an Action/RPG/Platformer/Diabloesque/JRPG game that I had started working on, and showed a short prototype video. As if the genre of this game wasn't already all over the place enough, I've since dropped the project (for now at least), and started wor…

3,811 views
JEJoll
December 02, 2016
Action/Adventure/JRPG/Platformer/Diabloesque RPG Prototype

So I've yet to do a proper post-mortem for Pixel Zombie Shooter. I will do one soon, but for now I'm very excited about the other project I've started working on, and I wanted to share it with everyone.

I've been thinking about this game for quite some time; since long before I completed Pixel Zomb…

4,207 views
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