Late or not, I'm not entirely unhappy with the way that my game is shaping up. I made progress on several fronts:
- Basic level- and room- progression has been implemented, including the basics of a simple "tutorial level" that provides the player's first spell.
- There is, admittedly, a bug in the door-placement; I think that I may know what the problem is, however.
- Collectibles offer a selection of three randomly-selected weapons, from which the player may pick one.
- Weapons now have their base functionality (although they don't yet do damage), and an on-screen GUI shows the player's collection of spells and the mana available to each.
- Two simple weapons have been created: a rapid-fire spell and a spread-fire spell.
- The player character now rotates to point towards the mouse cursor, which is used for aiming
The following screenshot shows most of the above:
[indent=1](The player is casting a rapid-fire spell; note that the second spell is the one in use, and that the first is still recovering mana after heavy use. The door near the top-left provides passage to the next room, or the next level in the case of the final room in the level.)
There are still no enemies; that I hope to rectify in the new day, along with more and more-complex weapons, and perhaps a better algorithm for picking weapons to present to the player (simple randomness produces too many duplicates, I feel).
If I'm not much mistaken, and if nothing intervenes, I should be able to release a simple prototype early (as I account things) in the new day.
- There is, admittedly, a bug in the door-placement; I think that I may know what the problem is, however.
Looks neat :)
Quite a lot of planned features!