It's none of it quite finished, and there's much yet untouched (sound and music, for example), but it's getting there, little by little...
A new screenshot:
This is taken in the "starting room" of standard levels, the staircase landing. To the left and top doors open onto other rooms. Just above the player a wooden plank sits--a potential weapon. At the bottom we see the player's current health, and the bar in which items are displayed.
And finally, a teaser, I suppose: a shot of the first enemy that I've thus far implemented:
Love the gator. Your game is looking nice too.
- Eck