Here's my plan for the week before the contest:
- Since we're allowed to make use of non-game specific code such as: sprite loading, physics engines, gui controls, etc., I'm going to clean up my libraries and make sure I can rip them out of my current project when the time comes.
- I'm going to work out any installation kinks in test projects to save myself some headache during the time crunch of the competition.
- I'd like to look at MonoGame as an alternative in case XNA is tough to deploy, but with only one week to go it may be too late.
- And I'm going to check out last year's Week of Awesome to see what a reasonable entry might look like.
These are the tools I'll be using during the game jam:
[indent=1]Language: C#
[indent=1]SDK: XNA (or possibly MonoGame)
[indent=1]Engine: Reusing my own core libraries
[indent=1]Graphics: Paint.NET
[indent=1]SoundFX/Music: Free online resources
[indent=1]Blog: Eck's Journal - Still Flying
[indent=1]File Hosting: Drop Box
My team will consist of me as the programmer. My wife and/or daughter may do some graphics, sounds, or writing for the game. Even if they don't lend a creative hand, I'm sure they'll be invaluable during jam week - keeping me fed, and making sure I take a shower or two. Thanks in advance ladies!
Wish me luck,
- Eck
#gdnjam
A quick correction: I believe that the week starts on the 22nd, and ends on the 29th!
On a more positive note: Good luck indeed! ^_^