.obj files and textures (non power of two textures too, but only 24 bit bmp textures yet) can be loaded separately with the file menu. I still haven't decided if I implement better material loading, or it will stay this way. After all, it's not an .obj viewer, so only the diffuse texture that's interesting. And I think I won't bother with material files and multiple texture files at all.
screenies: the pale dotted lines represent the non selectable lines (non polygon edges). (the texture is a totally random image of a random kitty, but the texture coordinates are just fine)