- Brand new site with a brand new blog: where I lay out what I plan to do with the site
- Self-interview: where I ask myself some hard hitting questions in an attempt to get to understand my motivations better (sometimes this is easier in the third person).
- Reviewing my strengths and weaknesses: in which I try to figure out what I need to work on via some more self-analysis
- Python - the winter warm-up: in which I outline how I'm kicking the whole game development process off - by learning Python.
It's the latest blog post that may have some interest to GameDev.net. Python is one of the popular languages recommended to beginners. I'm already proficient in more traditional game development languages like C - or rather "was procifient", which is part of the problem. I'm as rusty as anything and so an easier to approach language will be beneficial. But beyond just flaking off the rust, my instinct is that Python should be a really useful language for full-fledged game development, at the very least for tools and prototyping, if not actual production code.
Over the next month or so, I'll post some results both at my blog and here at GameDev.net. If Python does prove to be a real godsend, I'll write an article about its merits.