Project update

Published May 19, 2008
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I have decided to shift my focus away from hands-on work on the Freehauler project while I look at alternative ways to raise revenue.
I have decided not to immediately court investors in the project.

The reason for this is two-fold:

1) While I attempted to scale down the project to a single person job, I've found I've been struggling to keep it that way.

I keep coming up with new ideas and ways to expand the concept. New areas to explore and ideas to push the boundaries.

While I probably still CAN finish the game alone with some outsourcing, my feeling is that the project would not have the potential it would with a team of competent and creative developers who can all contribute their unique talents.

So maybe it would be beneficial to return to a team building strategy when starting up again. I'll certainly be thinking along those lines.

2) Reason number 2 is, doing so much of the work myself for so long has taken the edge off my work and productivity.
While I'm still enjoying the work, I'm at the point where I need to do something else for a while.

This "unmotivated" state is also not a great first impression when courting a potential investor.

I've instead decide to pursue an online affiliate marketing business as a side-line activity..
I also feel that this has the potential to be part of the future (game) business model.

It should also have some distinct benefits for the project:

PASSIVE INCOME: Affiliate websites derive income from selling other people's products through the internet for a commission.
Once the hard work of designing a targeted website and generating traffic has been done, it can theoretically generate income 24 hours, with low ongoing maintenance.

IMPROVE MY MARKETING SKILLS: It will force me to address my marketing and selling skills

SEARCH ENGINE OPTIMISATION: I've already learned some nifty tricks for SEO.
I should have no problem ensuring that my website is well ranked in the search engines.

IMPROVE MY WEB DEVELOPMENT SKILLS: More time to invest in finding nice website templates and graphics and maybe I'll find some time to give the currently boring website a makeover.

I'll try and keep this blog active.
In my next post I'll elaborate on my progress in the month of April when I was cramming quite a lot of work into the story and sideline missions for Freehauler.

I'll try and articular my overall vision and general philosophy for the game in the next post.
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