It's not that easy to draw the GameDev logo, especially in bricks
I've implemented a simple XML level loader into Brixtar, so it should be pretty easy to whip up a series of levels. I still need to implement a couple of new brick types (most likely an unbreakable type and one that needs multiple hits). I also still need to make up my mind about how to deal with the powerups and the scoring system; I don't know if I should use the coloured bricks for anything other than decoration.
There's also still a few bugs in the collision code, which means the game isn't quite releasable yet. Most of the time it works fine, but often it missed a glancing collision. I think I need to rewrite the whole collision detection system as it has turned into a big glob of code.
Even though it's the weekend, I'm not sure I'm going to get Brixtar finished by the end of the week time limit. I'm feeling worn out from the programming and there's still an awful lot to be done. I might aim to just get the first releasable version by the end of the weekend, and next week slowly iron out the wrinkles as I also put some more work into the library.