This is what it's all about. I'm starting this blog as a way of getting the word out about my project Freehauler.
The game has been under design and development for over three years now, with a few major shifts in direction.
The current has been scaled down big-time from the original lofty goals, as several attempts at team-building failed and I'm currently running the show on the developer side of things.
The scaled back approach being so that it's a do-able amount of work for one guy to handle.
The game is an open-ended space trading simulation game, inspired by Freelancer (or what was lacking in said game), the Independence War series, Hardwar, Privateer 2 and of course the classic Elite.
The scaled-down version will be 2D with a turn-based style of play of which was inspired mostly by the popular Dope Wars, however it is hoped in future that it can be scaled up to a real-time 2D or 3D engine.
Perhaps the most notable distinction from other space sims on the market, is that Freehauler will be designed around a realistic model of space.
The game setting is 300 years in the future in a colonizsed (Earth's) solar system and will be a sci-fi-esqu feel to the game. I will elaborate more on it later..