http://members.gamedev.net/jdaniel/movies/quake3_11520x3072.mpg
Have you ever seen Quake 3 running at 11,520 x 3072 resolution? Well, here is your chance. It required 27 DLP projectors running at 1280x1024 each to do this:
http://members.gamedev.net/jdaniel/movies/quake3_11520x3072.mpg
http://members.gamedev.net/jdaniel/movies/quake3_11520x3072.mpg
Previous Entry
ray casting and printf
Next Entry
collision and backgrounds
Advertisement
Latest Entries
Texture Hunting in the Middle East
2287 views
Quad-Trees and Erratas
1197 views
Smooth key scrolling
1313 views
Leveling Up
1438 views
collision and backgrounds
1289 views
Quake 3 running at 11,520x3072 resolution
1152 views
ray casting and printf
1169 views
Preliminary level...
1154 views
silhouette detection and tool development
1847 views
Advertisement