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Selected articles from the jMonkeyEngine blog, covering open source, graphics programming and general game-dev practices.
Almost five months ago now, Rickard Eden posted the first of many development updates following his upcoming Applet based game, Hostile Sector. He has since become a core contributor to jMonkeyEngine, freely sharing useful experience and code. Yesterday we had an extensive talk about Rickard's on-g…
Three days ago, @pspeed posted some development snapshots of his two-week project, Mythruna. Several new Minecraft-inspired projects have been popping up lately, but this is by far the most impressive one we've seen. We promptly set it up with a dedicated forum and arranged for an interview to disc…
With jME3 nearing its first stable release and many monkeys already getting their hands wet with creating games we thought it would be good to implement a demo game with jME3 to a) showcase jME3 and one possible way to implement a game with it and to verify the jME3 API in terms of usability ourse…
OpenSource.com just published this article, written by yours truly: Open source games: It's a team effort
A lot of it is based on my experience with a game that I tried to do together with Kirill Vainer, the lead developer of jMonkeyEngine 3. Some GDnet oldtimers (well now, it's only a couple years …
A lot of it is based on my experience with a game that I tried to do together with Kirill Vainer, the lead developer of jMonkeyEngine 3. Some GDnet oldtimers (well now, it's only a couple years …
Greetings fellow GameDev'ers,
We've made many appearances here before, but today I'd like to reintroduce the jMonkeyEngine project in the form of this developer journal. For those unfamiliar with us we've set up a nice and easy introduction that explains what we're all about and how we came to be. I…
We've made many appearances here before, but today I'd like to reintroduce the jMonkeyEngine project in the form of this developer journal. For those unfamiliar with us we've set up a nice and easy introduction that explains what we're all about and how we came to be. I…
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