GDC 2011

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Reports of events and sessions from the 2011 Game Developers Conference
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20 entries
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ApochPiQ
March 09, 2011
Modular Component-Based AI Systems
The GDC 2011 AI Summit opened up with three heavy-hitters from the AI world (Brett Laming, Joel McGinnis, and Alex Champandard) discussing the merits and motivations behind component-based architectures.

Although the term has gained popularity in recent years, and most people in the room expressed a…
4,542 views
ApochPiQ
March 08, 2011
The Circle of GDC Life
So another GDC has come and gone - my fourth, personally - and it seems that the same old patterns held true yet again this year that have dominated the GDC experience so many times before:

  • Count down the weeks, then days, then hours before GDC
  • I fail to sleep properly the night before flying out
  • Some…
2,325 views
monalaw
March 03, 2011
IGDA Business and Legal SIG official
A group of IGDA industry professionals and attorneys gathered yesterday at GDC to formalize the new Business and Legal SIG. The meeting was moderated by Dan Rosenthal; approximately 20-30 IGDA members and industry professionals were in attendance. Topics included goals for the new SIG, events and …
2,606 views
mittens
March 03, 2011
Keep it Together: Encouraging Cooperative Behavior During Co-Op Play
[color=#000000][font=Arial][size=2]Patrick Redding, of Ubisoft Montreal, has formerly worked on Far Cry 2 (ie, best first-person game), previously directed the co-op component of Splinter Cell: Conviction. He is now the game director at the new Ubisoft Toronto studio. He started by making a distinc…
2,955 views
mittens
March 03, 2011
GDC 2011: Day 3
[font=Times][size=2][color=#000000][font=Arial][size=2]Day 3 started, much like Day 2, at 5:00am, because for some reason I'm under the false assumption that I should continue waking up at my normal time all week.[/font][/color]
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2,701 views
Facehat
March 03, 2011
Electric Elephants and Communism: Clint Hocking on How Games Mean
Clint Hocking gave a thought provoking and interesting talk -- complete with allusions to electric elephants, communism, and russian film icon Lev Kuleshov -- in an attempt to answer a question Chris Hecker raised during earlier GDC's. Specifically: How do games mean?

No that's not a grammatical err…
3,581 views
mittens
March 02, 2011
The Failure Workshop
[color=#000000][font=Arial][size=2]Kyle Gabler opens the failure workshop with the story about a game entitled "Robot and the Cities That Built Him" which was to be a project based off of a seven day experimental gameplay project. "Because we're game developers, we started by making a bunch of diff…
3,662 views
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Promit
March 02, 2011
AI Roundtable
I am sitting now at the AI Roundtable, between Mike Lewis and Dave Mark. These guys were part of the crew running the full AI summit, which I unfortunately missed. Roundtables are something I discovered late at last year's GDC, and I think they might be some of the best events. It gives you more of…
1,792 views
Promit
March 02, 2011
SPU based Deferred Shading in Battlefield 3
Waiting right now for Christina Coffin's talk on SPU based deferred shading in Battlefield 3. I hear they use DX11 compute shader heavily on the PC side, so it'll be interesting to see how they leverage the SPUs.

* Previous DICE games were forward rendered, just a few lights. Mirror's Edge, which …
2,868 views
mittens
March 02, 2011
GDC 2011 Keynote: Video Games Turn 25
[color=#000000][font=Arial][size=2]Satoru Iwata started his keynote by highlighting the worries of developers in the development community concerned with job security.[/font][/color]
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[color=#000000][font=Arial][size=2]"You are the center of the video…
2,683 views
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