Here I am again, slowly getting back into the swing of things. One thing I have been long curious about and have kind of been working on in the background is - how I can better exploit a multi-scene workflow.
In the clip above I have thrown together a UI Toolkit main menu (its still WIP, be g…
This is going to be a little, just to keep me in your minds as I work through some of my backlog, well try to anyway. This one is all about opening doors and using interfaces.
I am using the ‘new’ Unity Input system in my project, I say new, its not at this point - its been available t…
Hey everyone,
I hope you've all had a restful holiday period. I've managed to get my mojo back after a considerable time avoiding anything game dev related.
I've really taken to the multi-scene workflow now, having broken and recreated the V slice I had previously into smaller scenes to aid man…
Since starting development on a third person shooter/action adventure I have had a constant problem with the character controller. I've followed numerous YouTube tutorials from Brackeys, and Code Monkey. Nothing seemed to work. Then came Unitys' new TPS controller using the new input system. which …
Last week I mentioned context and how I work better with it. Normally for me its looking over code or a system that's already implemented in some way learning how it works and then creating my own interpretation of it - one such system is the ‘new’ Input System.
My project grew from the Third …
This is my first try at a blog so go easy ;-) forgive the lengthy first post!
I started teaching myself Unity back during the first COVID-19 lockdown in the UK in March 2020. Loaded with a few Udemy courses I started on my Game Dev journey - properly. before hand, back in Aug 2018 I moved to a…