The past 2 months I've been working on moving away from Unity. Over the years I've made a lot of editor tools for use in Unity, and I found that Godot didn't really suit my project, so I decided to make a custom engine that has all the runtime features that I use in Unity, and to which I would expo…
Hi everyone!
I've been working on this game since September 2021, so a little over one and a half years, although I took around 3 or 4 months to work on Asset Variants instead.
There are 2 "branches": Human, and Nature. In each branch you play as a separate "worm" character, with separate progr…
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