Journal of Pluvious

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phoenix, az
Immortal Kingdoms *Turn Based CCG, Strategy/Tactics Hybrid
35 comments
29 entries
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Pluvious
January 09, 2008
Fountain-Tieing up Basic Strategy
The BASIC strategy of the game is to defeat the opponent deity. This is taking the deity down to ZERO health.

The deity is on the battlefield at the top right and left corners. Your deity cannot attack normally and doesn't have "stats" like other characters. However, the deity does have a turn an…
1,227 views
Pluvious
January 07, 2008
A Little Message To Ya
So I've finished Morale & Sphere Affinity...at least until I get to the point where I plan on adding some animation affects. So now I'm working on Message Boxes and their layout.

Most info in the game is passed to the player in Message Boxes that look like scrolls. Here is a sample.



I have alre…
1,078 views
Pluvious
January 03, 2008
Modified Affinity/Morale
Ok, I have the Affinity/Morale starting at 0 and being 0% chance for good/bad affects. I think this makes more sense. Here is how it is displayed currently.



This display is still somewhat temporary but this is the general idea. Any ideas how it can be displayed better or if either affinity/moral…
1,154 views
Pluvious
January 03, 2008
Blocking...maybe confusing?
In a typical collectible card game you (like magic the gathering) you block one creature card with another creature card. Its a 1 vs 1 blocking type of thing. If you don't have as many creatures out as the other player then they are going to be able to damage you (the player).

In Immortal Kingdoms…
1,325 views
Pluvious
January 02, 2008
Morale
I finished up Sphere Affinity for now and I'm moving on to Morale. Morale is linked to sphere affinity and the negative implications for using more than one spell sphere.

I "borrowed" my concept of morale from Heroes of Might and Magic. Basically how it works is for every sphere of creature curren…
1,263 views
Pluvious
January 02, 2008
Just a Random CCG?
Most Collectible Card Games like Magic the Gathering don't have random roles (from my limited experience). They are kind of designed for hard core strategy players and a random role may not be wanted by this type of player.

So, as I mentioned in the "Rune Spells vs Character Spells" journal entry…
1,114 views
Pluvious
December 31, 2007
Rune Spells vs Character Spells
There are four different kinds of runes (cards). These are Immortals, Creatures, Spells, or Relics. I'm going to talk about Rune Spells and compare them to Character Spells to kind of illustrate the power difference between runes and characters.


With a Rune you can summon a creature or immortal. …
1,289 views
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Pluvious
December 29, 2007
New Art
I get some new art every month. I'm supposed to be getting different stuff from 2 different artists but one of them is about 2 months behind. I cut him some slack though because he's real busy and does a great job. We kind of have an agreement that he "catches up" when he's less busy. This arti…
1,130 views
Pluvious
December 28, 2007
Sphere Affinity


In Magic the Gathering you play land cards. IN a game called Poxnora you have "Factions" which you build decks with. In Immortal Kingdoms you have spell spheres and sphere affinity.

There are 12 spell spheres. These are Energy, Summoning, Mind, Meta, Illusion, Nature, Life, Death, Fire, Water, E…
1,305 views
Pluvious
December 28, 2007
Mana

Mana is used to play runes (cards). There is only one type of mana...a kind of "general" mana I suppose.

Each player starts off with 15 mana. Mana is then gained at a rate of 20 per round multiplied by the round # (20 x Round #).

For example, the first round you have 15 mana and the second you wo…
1,065 views
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