So, some minor at first glance, but very important changes (links as usual: stilker.sknt.ru)
Today a realize my mistake in render pipeline, i upload vertex buffer each time before render, even content of such buffer does not change (for example: map chunks)
So , instead of 20fps on mobile phones/ office computers i get 60 fps (typically maximum with ‘vsync’)
Also i wrote UI nodule inst…
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