When the possibility of making an ARPG came to be (aka. FLD), from start to finish (as a solo developer), I've had this idea of using semi-random generated maps (massive ones), to adhere to the rules of roguelikes. Knew right from the get-go that was possible to do (with visual scripting, on a slow…
Had somewhat high hopes to what will happen afterwards I left my other project (EOTH) behind (due to IRL issues), despite the fact that everything was still highly volatile (and still are, unfortunately). But, it had to be done, as I hadn't the luxury to work on it anymore. Truth is, these past cou…
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