Good illustration is important for me.
That's one of the things that I told myself – right from the beginning – that I won't “cut off”.
That, and a story.
I know, I know, it's just my first game and it doesn't really matter if it's shit or not because the first game is supposed to be part of the…
It has been a little over a week since I started building my very first game.
95% of the time, I have no idea what I'm doing but I am starting to get the hang of navigating around Unity. I would take that as progress. I also don't feel too bad about mostly copy-pasting scripts to get the functionali…
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