Greetings all, it has been a while since we shared our latest blog post. We have been working hard on adding cool features for the Beast Master. We also have some great announcements to make in our future updates. For this weeks blog, we wanted to share our new item drop system and huge environment…
Hello, we wanted to share some cool updates for the Beast Master. We added new sailing feature which players will able to travel between islands.
Beast master will contain multiple islands as we mentioned before. Players will able to travel between those islands to hunt different types of creatures.…
Hello, this week we added new swimming mechanics to Beast Master.
In our previous blog posts, we mentioned that we will add content related underwater to Beast Master. Players will able to swim and find resources below the ocean. Also we will add some ship physics to the game which will allow to bui…
Hello everyone, we have been busy working on our new face models for a while. This week, we wanted to share our updates for the face generator.
There was something in the previous face models that did not satisfy us. For this reason, we decided to renew the faces of our characters and we are quite h…
Greetings everyone, on this weeks blog post we wanted to share the new fracture system.
We are using a GPU instanced vegetation system which is pretty optimized and allow us to render lots of plant and trees. Each chopped tree or stone will be removed from the instance and replaced by a fractured ve…
Hello everyone! We have been working on our new procedural terrain generation system for a while. In this week’s blog post, we wanted to show you the results of the procedural system and the new features we will add to the game.
Before we start, we want to share some ideas which will change some cor…
Greetings all! We have been busy working on Beast Master’s multiplayer system for a couple weeks.
As we mentioned before, Beast Master will support online co-op which will allow 2 to 10 players play together. We also be implementing features for our players to be able to build custom dedicated serve…
Greetings all! This week we wanted to share the health bar and AI behavior improvements. We have been busy for a few weeks since we were working on the network system. At the current state we require little more time to share the co-op status of Beast Master.
We added a dynamic optimization s…
Hello everyone! This week we improved our GUI for the Beast Master.
Our previous user interface was flat and less colorful. We weren’t happy about it and changed the style. We made the new interface more cartoon. The results made us happy and we hope you will like it too.
We also worked on crafting. …
Hello everyone! We have been working on new weapon types and the network system for a while. Since the networking is still in development we wanted to share the new weapons on this weeks blog post.
Beast Master will have lots of different weapon styles. Each weapon will able enchanted by players for…