*!Long article warning. If you're the type of observing codebase directly. Referring to the project link at the bottom of this post.
All contents below are just forwarding from my word press post.
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Github Link: https://github.com/SquallLiu99/Squall-D3D12-Demo
Full Project & Executable File link are on the bottom of this article.
Custom demo of D3D12 Rendering.
It's not the best but it's how I try to maximize the advantage of D3D12.
I borrow the Unity's asset system to get all resources as I…
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