The Graphic Guy Squall

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SquallLiu
November 20, 2022
Unheard Engine: 2 months Journey of Vulkan Learning

*!Long article warning. If you're the type of observing codebase directly. Referring to the project link at the bottom of this post.

All contents below are just forwarding from my word press post.

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11,396 views
SquallLiu
November 16, 2020
Squall's D3D12 Rendering - MultiThread Rendering/DXR Ray Tracing

Github Link: https://github.com/SquallLiu99/Squall-D3D12-Demo​

Full Project & Executable File link are on the bottom of this article.

Custom demo of D3D12 Rendering.
It's not the best but it's how I try to maximize the advantage of D3D12.
I borrow the Unity's asset system to get all resources as I…

14,708 views
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