Astero Inc. - Devblog

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17 entries
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sherlockholmes221b
June 05, 2020
More physics squared, better shop gui - Devblog #7
Day 5 - “Moon” Gravity physics

You know what? Gravity is an interesting thing. It's sometimes fun, but it's also annoying. Especially when it accelerates you so much, that you literally go through the object you were falling to and shoots you with great speed straight to nowhere. Yes, I added gravit…

2,168 views
sherlockholmes221b
June 05, 2020
Even more physics, first shop guis - Devblog #6

First of all, I decided to change the blog style a little. Since I think there are more game developers or beginner game developers, than non-game developers, now it will be more like “from developer to developers”.

Docking physics

This wasn't that hard, but still. Ships while docked shouldn't be ab…

1,858 views
sherlockholmes221b
June 03, 2020
More physics, maneuver mode, docking system, brake system - Devblog #5
Day 3 - “Loon” Main feature

Topic for June 3rd was “Loon”. Quite weird topic for game, especially when the game is about space and resource management. Anyway, I decided to add a new ship - shop: “Don't be Loon”. Unfortunately the ship so far is just floating object in space, but it will have its ro…

1,883 views
sherlockholmes221b
June 02, 2020
Physics, thrust control - Devblog #4

Today's topic was “Dune”. It was quite problematic since I couldn't add something like desert planet. It's too early for that. That's why I decided to create new station - shop. So far, player is unable to dock and buy parts, but he will. Soon. Besides, I also created a bit of physics. I have to sa…

1,919 views
sherlockholmes221b
June 01, 2020
Beginning - Devblog #3

Today's topic was “Tune”. I decided to interpret it quite literally. I'm happy to introduce the first game tune - “Alone in space”. It's my own, so it's not the best, but still. I also worked on proper fire rendering. So, in summary:

Main feature:
New tune!

Side features:

  • Proper fire rendering
  • And that'…
1,701 views
sherlockholmes221b
June 01, 2020
First files - Devblog #2

Unfortunately due to problems with gamedev.net, I was unable to put files here yesterday, so I put them today. So far, There are no features. Only main menu and ship basic rendering, but it's hard to make something bigger in 3 days. Anyway, along with tunejune features, new mechanics will be develo…

3,260 views
sherlockholmes221b
May 28, 2020
Idea, method of creation - Devblog #1

The main idea of Astero Inc. is that player builds his own spacecraft. Starting from scratch, collecting resources, selling them, accepting quests and getting rewards player will create his own mobile factory. Crafting will be also very important piece of gameplay. Player should be able to create h…

10,309 views
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