Astero Inc. - Devblog

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17 entries
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sherlockholmes221b
June 19, 2020
New moon, map - Devblog #17
Day 17 - “Sailor Moon” New moon

The topic was “Sailor moon”. I decided to interpret it very literally. I introduce the very first moving moon. Due to unknown anomaly, it has no mass and it moves in space. Creating it was quite easy, but created little problems.

Map

Creating map included creating map …

2,794 views
sherlockholmes221b
June 16, 2020
Docking port hatch, orders - Devblog #16
Day 16 - “Afternoon” Orders and hatch

The first thought, that comes to me after hearing “afternoon” is “goo afternoon” phrase. This of course is used in people conversations. Which leads to simple conclusion: to add orders to game. Now player is able to dock to Vanaheim, go in it through the docking…

2,884 views
sherlockholmes221b
June 15, 2020
Player - Devblog #15
Day 15 - “Tycoon” Player

Todays topic finally gave me the opportunity to create player. The player is able to move, steer its ship. In future, he will be of course able to go through docking ports to move between ships and go out for spacewalk. Creating player was easier, than I expected. The only p…

2,660 views
sherlockholmes221b
June 14, 2020
Monsoon engine, part failure balance, (old) new fire - Devblog #14
Day 14 - “Monsoon” Monsoon engine

The topic was “Monsoon”, so I decided to add new engine. Of course it's called “Monsoon”, but that's not all. Since monsoons are basically winds blowing towards ocean, or opposite, this engine also has this ability. It can thrust forwards, but also backwards. Creati…

2,856 views
sherlockholmes221b
June 13, 2020
Map, fluid system
Day 13 - “Lagoon” Map

There is map now in game (cover image). You can't see it, but it exists. You will find new perimeter in top-left corner. Making it was quite easy. Simply loading image and checking for color of pixel according to ship's position. In future, every area will have its own specific…

2,847 views
sherlockholmes221b
June 12, 2020
Asteroids, harpoon, part failure - Devblog #12
Day 11 - “Harpoon”, Day 12 - “Immune” 

Yes, again one day later. Unfortunately I was unable to finish yesterday.

Asteroids

Now there are asteroids in game. They are spinning rock-like things, you might see in space while flying. Creating them was simple. Graphics, rotation speed and displaying c…

2,845 views
sherlockholmes221b
June 10, 2020
Fluid system changes, Vanaheim - Devblog #11
Day 9 - saloon, Day 10 - cocoon

Yesterday I was fighting with fluid system bug and there is still one out there. Today I am after quite exhausting event, so I have no mind strength to write this post like the other ones. I added station called Vanaheim. In future, there will be saloon with quest you…

3,028 views
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sherlockholmes221b
June 08, 2020
New shop, full fluid system - Devblog #10
Day 8 - “Balloon” New shop

Today's topic was “balloon”. When I hear “balloon”, the first thing, that comes to my mind is gas inside it. That's why I've added new shop - Balloon. You can buy there pipes, tanks, unbarrellers and other fluid machines. So far, only tank, pipe and one unbarreller are ava…

3,001 views
sherlockholmes221b
June 08, 2020
Pipe adjustment, fluid-based-coloring, radar and 4 new engines - Devblog #9
Day 7 - “Cartoon” Pipe adjustment and fluid-based coloring

As you might have seen, pipes previously weren't rendering properly. Well, now they are. This was quite easy. Simply checking for pipe neighbor positions and, basing on that, choosing what pipe variant and in what rotation to use. Also, when…

3,667 views
sherlockholmes221b
June 06, 2020
Even more physics factorial, introduction to fluid system - Devblog #8
Day 6 - “soon” Time dilation

Have you ever wondered what would happen if you'd just speed up to light speed? I yes, this game will give answer. Yes, I added time dilation. The topic was “soon” and I had no idea what to do. Well, maybe except the idea about skipping/speeding up time, but I just could…

3,137 views
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