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<span class='text-white'>ShashankVer</span>
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<div>Joined Dec. 19, 2019</div>
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Profile](https://uploads.gamedev.net/profiles/monthly_2020_01/large.9d1c98991bc44b47bbfa3358a7b2cc80.10338724_10205328933918720_8247946456841620353_n.jpg)
Champaign IL
In this article, we shed light on the topic of how to plan and produce a realistic 3D diorama in a real-time renderer. Using Marmoset Toolbag and Substance Painter, along with sharing quick and efficient techniques to produce 3D Hard Surface models in 3Ds Max. Here Environment Artist Shashank Verma shares the thought process and focuses on achieving the important milestones to finish your project.
![Old Western](https://uploads.gamedev.net/blogs/monthly_2020_03/fa1869289dd94d75923c98b169097b71.Final_01a.jpg)
Background
The work produced by Shashank Verma is both dynamic and captivating and is a testament to his distinguished status and influence as a 3D Environment Artist. He has contributed greatly to many of the genre’s most popular releases in recent years including some of the world’s best-selling …
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