DreamLand editor

Profile
Republic of Moldova, Odesa
0 comments
43 entries
Advertisement
Calin
January 25, 2024
Avoiding moving units

Another video, this time 1 vs 1 collision when pathfinding is required. There is a bit of overlapping there I think I should disable walking in diagonals if walking takes place near obstacles. 

https://youtube.com/shorts/mQCkUjTGzJs?feature=share

Arriving safe and sound at the destination

Now th…

53,877 views
Calin
January 12, 2024
collision avoidance

for now it`s avoiding moving obstacles while traveling in just one direction 

Avoiding moving obstacles - YouTube

2,555 views
Calin
December 24, 2023
A screenshot, GDIplus rendering

I'm switching from DirectX to GDI, this is what I have so far. I hope nothing will get in the way until the porting is successful 

7,974 views
Calin
December 15, 2023
[updated] Something that could be used in robotics too

I`m codding again. Soon I will have a new video or at least a screenshot with the new things I made. Meanwhile I want to talk about something related to what I posted recently on my other frequently visited forum. The post was titled “Building a better RTS AI. Starting from the end”. In that post I…

6,253 views
Calin
August 19, 2022
end of coding season

My coding season is over and I still didn`t get to work on my almost one year old goal, I did made I few steps to get closer to it though. I have started to read about A Star the pathfinding algorithm again. I don`t know if I`ll end up having a working version of it written by me but reading alone …

5,380 views
Calin
August 05, 2022
another video

after fixing some bugs I made another video:

Units avoiding each other - YouTube

the next task to replicate the resource collection behavior. that`s going to prove tricky  I think.  I need to figure out a way to represent resource collection which will be probably the  unit (a cube) sp…

4,818 views
Calin
August 01, 2022
I`ve got to see it with my own eyes (or should I say do it with my own hands)

It`s one thing when you see a feature in a commercial game and something else when you have that same feature present in your game. I finally managed to get two colliding units avoid each other and continue towards the destination. 

collision recovery and resume advancing - YouTube 

3,729 views
Advertisement
Calin
July 14, 2022
[edited]the difference between Starcraft and Total Annihilation unit behavior

Starcraft and Warcraft are known for one thing at a time unit behavior. Starcraft units don`t shoot and move at the same time, it`s either one or the other. Total Annihilation units can shoot while moving (some units can even aim and fire at several targets at the same time), The TA version is more…

6,191 views
Calin
June 04, 2022
update about my progress

I made a unit  class to help me manage better a case when I have several units.

Units - YouTube   

42,614 views
Advertisement

Popular Blogs

shawnhar
Generalist
101 Entries
14 Followers
klg71
Generalist
59 Entries
2 Followers
ApochPiQ
Generalist
628 Entries
45 Followers
15 Entries
14 Followers
johnhattan
Programmer
1,277 Entries
50 Followers
Advertisement
Advertisement