Another video, this time 1 vs 1 collision when pathfinding is required. There is a bit of overlapping there I think I should disable walking in diagonals if walking takes place near obstacles.
https://youtube.com/shorts/mQCkUjTGzJs?feature=share
Arriving safe and sound at the destination
Now th…
I`m codding again. Soon I will have a new video or at least a screenshot with the new things I made. Meanwhile I want to talk about something related to what I posted recently on my other frequently visited forum. The post was titled “Building a better RTS AI. Starting from the end”. In that post I…
My coding season is over and I still didn`t get to work on my almost one year old goal, I did made I few steps to get closer to it though. I have started to read about A Star the pathfinding algorithm again. I don`t know if I`ll end up having a working version of it written by me but reading alone …
after fixing some bugs I made another video:
Units avoiding each other - YouTube
the next task to replicate the resource collection behavior. that`s going to prove tricky I think. I need to figure out a way to represent resource collection which will be probably the unit (a cube) sp…
Starcraft and Warcraft are known for one thing at a time unit behavior. Starcraft units don`t shoot and move at the same time, it`s either one or the other. Total Annihilation units can shoot while moving (some units can even aim and fire at several targets at the same time), The TA version is more…