DreamLand editor

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Republic of Moldova, Odesa
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33 entries
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Calin
March 19, 2022
position in RTS games

In my reflections when I think about how things work in a RTS I`m considering Starcraft as the main term of comparison.  I`m trying to get a perspective on what `position` means to AI. When does the `location` come into play? When the AI player decides to attack another player it will send it`…

3,849 views
Calin
January 05, 2022
title 1

local html inflation

I have a picture I would like to use as cover photo on my profile page however the space there is too small so I`m placing the picture here 

6,540 views
Calin
July 11, 2020
Front End

this might seem like an odd approach but , for now, I`m not doing the front end of my game. You can`t control units, the setup will work such that the game will have only AI players all that`s left to you is watch. 

2,698 views
Calin
June 05, 2020
hex style terrain grid

the amount of art work needed to have just one unit is discouraging, using a hexagonal grid will ease a bit the pressure. I know -2 animations per animation type is not much but with several characters/units the difference piles up.  Meanwhile I have been working on sprite Z sorting. 

2,897 views
Calin
May 18, 2020
Resources

The next thing on the to do list is resources. I will work on making units gather resources.  There are no animations just yet, a unit is a mere moving square for now.  When I will have art assets the units will get appropriate representation.  

I`m undecided about the type of resourc…

3,156 views
Calin
April 29, 2020
Moving forward

The next thing I`m doing is pathfinding. along with some obstacles that will make a map. I`m not an artist so the map items (trees, rocks etc) will be algorithmically generated. Nothing beats the hand of an artist so I will need to be generating at least half way complex geometry to make up.  …

2,619 views
Calin
April 18, 2020
GUI

GUI

I`m making my GUI without helper libraries. I`m not using a mouse, it`s all keyboard driven. It`s a editor not game GUI. 
I keep wandering what makes a GUi balanced.  How many items are enough to be displayed in a given context i.e how do you know for example when to switch from a standard…

3,319 views
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Calin
April 04, 2020
What else is there.

Since I haven`t made mention of it, I think it should be noticed that I`m also working on a sci fi RTS. It will get its own blog thread as soon as there will be stuff worth showcasing ( a minimum amount of onscreen interaction within the game).  I`m calling the game Nanostorm2 after an older p…

3,321 views
Calin
March 27, 2020
Ray Tracing

From where I am now I can`t state the precise recipy (formula) of our dish but ray tracing will be an ingredient.  I know  real-time games and ray-tracing don`t match but we are not going the traditional path. And even if ray tracing doesn`t make it in the game executable it will find it`…

3,397 views
Calin
March 12, 2020
Why 2D

3D games are better than 2D games. However coming up with 3d graphics (art assets) that are high quality and omoneneus across the game is difficult. That`s the real challenge. We might have 3d graphics one day but until then it`s 2d. 

12,362 views
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