Whether you were a part of a corporate or just working on your dream out of your basement, no one could see it coming. Majority of game developers working out of their homes? Are you joking?
But here we are now. Everyone from corporates to small teams is not only getting introduced to it but are sta…
Some may argue that hyper-casual is probably one of the easiest genres to analyse when it comes to game design. Some may argue that hyper-casuals aren’t worth analyzing because it’s a trend that will die soon. I beg to differ, and I wonder who are these people and why do they argue so much?
I don’t …
If you are familiar with my previous post (which was over a lifetime ago) when I shared a few insights on what makes the hyper-casuals click, you’d remember how I fantasized about something called Gratification in almost every paragraph. It’s not a bad thing to fantasize ab…