A new title from Venatus. Our true passion project.
Join the Discord: Click here!
Follow us on Twitter: Click here!
Nightfall is a block/voxel type game being developed by Venatus with influence from Minecraft, Castle Miner Z, and other predecessors. It is a base-defense open world sandbox game that pits you against dynamic and dangerous enemies along with other players. You can work together or go it alone to try and survive the harsh nights of Nightfall. The game is an open world sandbox where Players can do whatever they want. To survive, players will need to gather resources and construct a shelter. However, when night falls, things get much more difficult. The players will need to defend against difficult dynamic enemies and survive to the next morning.
Folks – it's that time again. We're back for another blog post… and it's a doozy! We're bringing more variety to the game than ever before and that's what this blog post focuses on. We've been hard at work on the Alpha release of the game and we're very excited to share our progress si…
We're a little late for this but – Happy New Year! Hard to believe this is our first blog post of 2021. Time really flies. As per usual, we've been caught up in the whirlwind that is life. Unfortunately, I had a brush with COVID-19 that was not so fun, and a lot of our team membe…
Hello survivors of the night! How have you been? It's been six months since our last blog post. Just over a half a year. We took a good long break from creating these blogs as it put a lot of added stress onto our development and at the end of the day, Nightfall is still a hobby projec…
Welcome back! In the month and half since our last post, the world has changed quite a bit. While I don't mean it as a pun, both the real world and Nightfall's world are much different from what they were at the time of our last blog pos…
Hey everyone! It's been quite some time. Let me be the first to say, I do not like waiting this long for blog posts. Sometimes though, it is necessary. We had a lot of things we wanted to re-do and fix and school and life sometimes slow us down. …
Hey everyone! It's finally time for DevBlog #6! The first blog post of the new year! Woo hoo! We're excited to be back. It's been awhile since our last blog post. We spent the last bit of December celebrating the holiday…
(Sorry for the delay! The DevBlog did not save so this is my second time writing this entire thing out again. Second time is the charm, am I right? ❤️ )
IntroductionHey friends! It's good to be back! It's been a busy time for all of us over here at Venatus between celebrating T…
And we're back! We've been crafting up some goodies for you in the week since our last post! As you can see from the cover photo, the player is no longer alone in the world. We've broken ground on AI, Monsters, Trees, Crafting, and a lot (A LOT!) of intern…
It's been almost exactly a month since our last DevBlog. This means that Nightfall is about one and a half months old and even as an infant... Nightfall is already starting to walk. The team has been working diligently and I don't think a day has gone b…
I'd like to start this post by saying - This week has been absolutely insane! In just over a week's time since the last DevBlog, we've reached over 100 members in our Discord community, added three new team members to our team at Venatus, and broke ground on terrain gene…