London
Blog about how AdoreGames Studio operates its mobile games both released and unreleased. Coding, promotion, ASO, publisher relations, postmortems.
Hi fellas,
We’d like to share the story of a game anticipated to become somewhat a hit, but a series of ill-favored circumstances we’re gonna show below ruined all our expectations. 1.5 programmers and 1 lead game designer had worked on the project, plus 1-2 artists had been engaged in the d…
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