KrisWolfe

Profile
St. Louis

This is my Game dev blog for Fraud simulator! Let's make a game together!

14 comments
3 followers
32 entries
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KrisWolfe
August 29, 2019
Refactor and Polish

This week has been has just been refactoring and cleaning up the code, finding more efficient ways to do things. All the bugs I've found I've crushed except one. For some reason if you try to build a building without the necessary resources, the text is not displaying that there's not enough res…

2,349 views
KrisWolfe
August 24, 2019
Communicator up and running

Hey all,

I just got my communicator working. It's not glamorous art, but it's good placeholder for now. I have 4 counselor robots for the 4 pillars of the game: Build, Navigation, Research, and Military.

The communicator blinks a button when we queue up a dialogue. The screen will th…

1,900 views
KrisWolfe
August 20, 2019
Combat System in place

Hello World!

This weekend met the completion of a goal I thought might take a month or so. I used Unity's ECS system to get about 10k enemies march towards the center of my map, and I had buildings created that could fire projectiles at them and kill them, throwing them away from the project…

2,739 views
KrisWolfe
August 17, 2019
Research Screen Complete

I honestly thought this would take me all weekend. But here we are.

New button the tool bar. Research!

Not much to look at the moment. We have faded buttons for research that is not unlocked, and we have buttons for available research. This is clearly not going to be the research…

2,120 views
KrisWolfe
August 14, 2019
Still alive, still deving

Hi All,

It's been awhile, but progress has been moving forward. My navigation screen is complete:

I wanted to try and do something different than just make every square a different object like I did with the hexes. For …

2,982 views
KrisWolfe
July 17, 2019
Coding a Mission System

I finished a dialogue system so that it will take any number of dialogue sentences that require a button press to move to the next sentence, then can handle any number of dialogue options from that choice. The map can loop on nodes and really go anywhere, along with code to run once the dialogue…

2,999 views
KrisWolfe
July 13, 2019
Creating a dialogue system

This week I wanted to start working on story elements. I decided to create a system for any game I make where I can easily navigate a dialogue tree...and one that is dynamic and loops on itself as well.

I just finished it. It does not look pretty at the moment, but the next step will be poli…

2,574 views
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KrisWolfe
July 05, 2019
A bit of a sidestep

So, normally I tell myself "focus focus focus" and work on this game I'm making. But I'm starting to think I bit off more than I can chew. Which, from reading other people's blogs, is pretty normal.

This project is extremely ambitious, and I'm getting burnt out constantly. I keep getting ide…

2,211 views
KrisWolfe
June 27, 2019
A working game

Huge milestone passed just now. I have the barebones of a game, finally. I started this journey in March, with literally no knowledge of C# or Unity, only a passion to get a game that I've always wanted...a business simulator that lets me do what I want to do, instead of just focusing on busines…

2,063 views
KrisWolfe
June 21, 2019
Testing out Generics

Hello world. Been a few weeks. I've been exhausted. I got a new promotion at work along with a move to a new apartment. I have begun worrying about work life balance, and the last thing I want to do when I get home is work on my game.

But fear not, I have been dabbling and I've solved the is…

2,451 views
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