Brunni

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I started this blog to talk about my current project, a clone of Crash Team Racing in Unity.

Feel free to explore and leave your opinion, comments, suggestions, etc. :)

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2 followers
3 entries
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Brunni
February 14, 2019
A 16-bit fantasy console with mode 7, parallax, etc.
Brief presentation and history

As I was developing some small arcade-style games for my portfolio, I missed the fun of old-school graphics architectures, like the ability to easily deform the screen, recolor objects at runtime, etc. It turns out that developing this kind of raster effects is not …

8,402 views
Brunni
November 22, 2018
Spring physics

This time I want to speak about my early experiences with building a Mario Kart feel for the game, implementing suspensions. I've been holding back because of many findings recently, at a point where I'm not even sure that we need them still

Nevertheless implementing a spring will be useful in ma…

5,248 views
Brunni
November 16, 2018
Making an arcade racer like CTR

I always liked playing both Mario Kart (the most was on DS) and Crash Team Racing. There's just something fascinating with the mechanics of the game. I could play it endlessly, despite a small number of different circuits.

Actually I like racers in general. Two years ago I made a racer looking li…

4,016 views
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