![A 16-bit fantasy console with mode 7, parallax, etc.](https://uploads.gamedev.net/monthly_2019_02/medium.img003.png.261b01585f21fdfe73e8681f38100184.webp)
As I was developing some small arcade-style games for my portfolio, I missed the fun of old-school graphics architectures, like the ability to easily deform the screen, recolor objects at runtime, etc. It turns out that developing this kind of raster effects is not …
![Spring physics](https://uploads.gamedev.net/monthly_2019_02/img003.png.0a4a35b31e6a0f3888cb7fa4e3119083.png)
This time I want to speak about my early experiences with building a Mario Kart feel for the game, implementing suspensions. I've been holding back because of many findings recently, at a point where I'm not even sure that we need them still
Nevertheless implementing a spring will be useful in ma…
![Making an arcade racer like CTR](https://uploads.gamedev.net/monthly_2018_11/medium.img021.png.48d08fde52857b6fb2f41e6f95b35751.webp)
I always liked playing both Mario Kart (the most was on DS) and Crash Team Racing. There's just something fascinating with the mechanics of the game. I could play it endlessly, despite a small number of different circuits.
Actually I like racers in general. Two years ago I made a racer looking li…