My blog about the development of my project 'Tracked Mind'. A first person horror game with a Scandinavian theme.
Hello!
This is the eighteenth entry of my development blog for my project 'Tracked Mind'.
It's been around a month since last post and it has been a productive month. I realized that it might be tricky to remember certain codes or passwords that you might find throughout the game, so I added the abil…
Hello!
This is the seventeenth entry of my development blog for my project 'Tracked Mind'.
Happy news: I just released a playable Alpha version of the game, which you can download here:
https://drive.google.com/drive/folders/1YBZnHCsFWqRoLZzZ-X56mRiDaIG7-ZBv?usp=sharing
This version of the game is a "n…
Hello!
This is the sixteenth entry of my development blog for my project 'Tracked Mind'.
A long time has passed since the last blog post. Don't worry the game is still under development, and with a lot of progress, new features and a new story. I was noticed about problems with the previous blog post…
Hello!
This is the fifteenth entry of my development blog for my project 'Tracked Mind'.
This time I'm really happy with the progress since my previous post. The game now has a new inventory system (again, I know). This time it has all the functions that I wanted from the start. Sadly I had to recrea…
Hi all!
This is the thirteenth entry of my development blog for my project 'Tracked Mind'.
I'm happy to inform you that we now have a voice for the main character. I'll post more information about the voice actor himself in a later post. You can hear his voice in the video below. I deci…
Hello!
This is the twelfth entry of my development blog for my project 'Tracked Mind'.
I wasn't completely happy with the current inventory system, so the game now has a new system. You can see what it looks like in one of the screenshots that I'm uploading. The problem I had with the o…
Hello!
This is the eleventh entry of my development blog for my project 'Tracked Mind'.
I decided to not wait with a specific update that was needed to update the engine version that the game is based on, so I went back to a backed up version, but I didn't lose any progress (yay for ba…