BKP Game journal

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China

Indie game presentation, and technical information journal.

15 comments
5 entries
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lilington
January 07, 2019
Camera and platform Update

Hello,

It's been a while. I was busy again with other stuff but I managed to work on the game engine (less on the game itself) during this time. The new features are not visible for most of them, it is more about code optimization and organization. But now we have a better 2D camera system t…

3,354 views
lilington
June 21, 2018
Scroll Mem and Text

s.Yep Yep!!

Back again this time with more changes, it is probably the last stop (I hope) before I start to talk about the new game on its own.

So what is new. Let see the main function for an overview, here is a test for almost all the features of the game engine:

BKP_Entity_Agent * G…
3,074 views
lilington
May 07, 2018
More collisions and little physics

Hi everybody,

It's been a while, hopefully, I have new stuff. let have a look at a video to see the news.

- The dark blue platform will make the character move to the right side. you will see it moving right but as there is no animation looks like I move it myself. this is a …

2,827 views
lilington
March 29, 2018
Min collisions

 

Hey,
I have been busy lately, still learning more about OpenGL and of course my work. I should accelerate a little bit now.

Now I added a collision engine, very basic at the moment. it is about detecting if a point is inside a platform rotated or not. plus solve the deformation on rot…

2,731 views
lilington
March 01, 2018
Let's start

Hi everybody,

After my first game and story, it is time to start the new one with more experience this time.

The primary goal is to avoid the same mistakes, so I will start to talk about it now…

3,591 views
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