NubDevice Project Blog
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Solo artist/programmer sets out to have some fun. No plan, just winging it.
Engine programming...Examined from multiple angles, c#/Monogame, c++/ogl,dx, haxe/html, little python, little raw os...each had a perk. Some more than others. I'm in the camp of a c# combination is the path of least resistance. With that said, I settle on the rougher ride.
NubDevice is an example of how I view a basic game framework. (c++/ogl3)
Game programming...is the motivation of why I'm here...learning through observation.
Progress Image(191031 Working on door handling makes me remember UDK.
Today I push my project to be a little more visible.
https://github.com/MarkKughler/NubDevice
[dev.azure : NubDevice] project development board
Over time, I've glued together more th…
The last game challenge distracted me and I'm sure the next will also. I'm in the game making mood and Unity has been scratching at the door for a little while now. Let the cat in....
I do like mechanim. I've been collecting assets for a period of time, a fresh up to date install of unity, a…
This vacation week was nice for me. Gained some knowledge from the community so tonight I'm giving back.
When I'm playing with my toy 3D frameworks, I like to have mesh data in an easy to read format. When I load, all I want to see are two integers at the start for how many vertices to read…
Today I achieved a good stopping point in the modeling process for a new character. He comes in a little heavy at 10k vertices. Below is a render with vertex colors applied. UV unwrapping and texture painting will come soon. I like using colored materials early and apply to faces to get a feel …