Follow the great adventure of building the upcoming TPCS game called Third Encounter Of A Kind
All information regarding development progress and upcoming game feature will be revealed in this blog. This Under development game created by Gon'Interactive is a third person classic shooter, which mean it base it's root on the classic console game mechanic we grew up with. The fun of intense game-play, unforgiving difficulty and a sens of accomplishment mixed with newer game mechanic such as randomness, game-play variation, uniqueness in each game session and of course, marvelous graphic.
The game is based on a 2011 comic book and feature 3 Zarins (read ET) that come to earth for what they thought to be a "special mission" to discover new world, only to discover later that they were found too problematic for their society and got expelled. Our three hero will journey in our world to discover the truth and a way to go back to their planet. The 3 main heroes have their own set of abilities and character and you will have the chance to experience them all through any game session in a very colorful and humorist adventure.
The game will debut on PC and will eventually be ported to Xbox. The game is being develop in C# on Unity.
I have worked closely with one great studio for exclusive track and I also grab fantastic soundtrack from another studio. Haven't posted for awhile. Sometimes, it is just best to work on the project. I have been extremely busy working on the very boring phase of…
Back in the days, we were explaining how the world would be reacting to your game play, both in terms of difficulty and look. City will change visually depending how hard the level become because you've been seen too often. This mechanic will have it's own post later. The world is also …
Sorry for being so silent. I was planning to post more often, was planning to publish screen shot, but kept working and working because I don't want to say it's coming if it's not. I was hoping to go to Unity convention to showcase the game, but as you all know, because of the covid-19 everything w…
The game will have various type of unit that will investigate your behavior and that will populate each level. Depending on your action unit will become harder and in bigger number. The basic unit is the regular cop, followed by the sheriff. Second …
I had to take some time off the blog to really dig into the coding, solve many bug, update AI, improve movement and main and secondary feature of the game. A huge step toward the final game was taken during the last 12 weeks.…
Like many game, we intend to have a safehouse. The safe house make much sens in terms of story and since it fitted very well with the scenario, it was part of the game since day 1. This "in between level" scene is design to allow you to take a break, it's a nice place to …
Let's talk about physics in the game. We will introduce breakable glass, door and wall to the game to make things not only more alive but also give you more choice about your path to reach each level goal. A building is locked down ? Maybe you just jump through a win…
One of our key feature to give a soul to this game and to translate the origin of the story into the game is to introduce visual and philosophical concept being a cartoon book. You develop a special relation between you and…
Hi everyone, i'm super happy to be back and i'm really sorry if it took some time. I decided to rework how we will post information to now include video to provide a more visual interaction. The life a indie game developer is hard, so any tool you …