mittentacular

235 comments
182 entries
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mittens
May 05, 2009
Early "Escape"
Over the course of the last month I've been juggling a few projects, one of which is Magnetic Butterfly which I have already discussed a bit (and isn't my primary project for the time being). I have also been working as a designer and consultant on an as-of-yet unannounced iPhone game that, hopeful…
1,576 views
mittens
April 13, 2009
Challenge in Games: Everyone Hates Nathan
Resistance 2 is a first-person shooter which doesn't seem to understand what era it was released in. There are moments in the game where a player, in the role of Nathan Hale, is walking through a forest, the screen will shake and some loud footsteps will occur for about a second, and then an enemy …
964 views
mittens
March 25, 2009
An Economy of Fun
The average video game, as it is thought of by both mainstream culture and even most gamers, is a heavily-authored gameplay experience with a discrete beginning, end, and climaxes strewn haphazardly about. At this point in the life of the video game, gamers are essentially conditioned to think of g…
1,354 views
mittens
March 19, 2009
Resident Evil 5
In Resident Evil 4 there is this great feeling that you're going to have to face an enormous giant (El Gigante) as you explore one particular area of the game. Eventually, El Gigante makes his appearance in the middle of a rainy night filled with thunderstorms. As Leon Kennedy runs from tiny shack …
1,025 views
mittens
March 17, 2009
The Game Industry's Twitter
So, I'm on Twitter.

I'll assume for the moment that you've never heard of Twitter. First, that would mean that my mother has beaten you to knowledge of something related to technology. More to the point, though, Twitter is a service that connects people and limits communication between them to 140 c…
1,312 views
mittens
February 26, 2009
Things That Suck About the Magnetic Butterfly Publ
There are a number of things that suck about the first public prototype for Magnetic Butterfly. Let's talk about those things.
  • It's very much a prototype; it's not at all a "game" yet.

  • The butterfly is composed of a capsule primitive and two awful wings. These wings do not flap (or flutter).

  • IfWhen yo…
934 views
mittens
February 18, 2009
F.E.A.R. 2: Project Origin
What is most astonishing about F.E.A.R. 2: Project Origin is not its poster-child of horror: that Gothic-looking nine-year-old child look is about as familiar to anyone who has seen any of Hollywood's reinterpretations of certain Japanese Horror flicks. Nor is it astonishing that F.E.A.R. 2 fails, …
939 views
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mittens
February 16, 2009
Flower
Flower is a rare video game. For one thing, it has flowers. For another, no one dies. It's a game where the player controls the wind that guides a lonesome flower petal (and its eventual flock of follower petals) through a game world in need of nothing more than some attention, love, and nourishmen…
1,073 views
mittens
February 12, 2009
Warhammer 40,000: Dawn of War 2 (Multiplayer)
Over the last few years, Relic has been crafting and evolving their very unique take on the real-time strategy genre with every new title they have released. Their shift in focus from a game like Homeworld to their, now, action/RTS genre blend was most apparent in Warhammer 40,000: Dawn of War (200…
1,122 views
mittens
February 03, 2009
Mirror's Edge
Mirror's Edge is a game that was heralded by a marketing campaign that wanted gamers to think of Mirror's Edge as a game that was innovative and, more than that, different. It had a heroine that was markedly different from another well-known leading lady. The scenery is comprised of a bright, prono…
1,010 views
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