The lack of a comprehensive update in a few days may make a few of you disoriented in your travels, speech, and general being, but I promise, I had good cause. Kind of. Well, not really. But I bring pictures to compensate. Them pixels arrayed in an organized fashion represent the little room that I…
Searching through the reaches of the abyssal drawers of some of my nightstands and dressers in my room of ten years I came upon a number of buried remains of scratched-up CD-R discs which had previously served as reusable "diskettes" of a larger capacity for use in transferring data during the non-…
It's scenes like this which make me absolutely love Dungeon Siege 2 despite the absolutely horrific voice acting, and the relatively easy main quest. This game is some of the most mindless fun I've ever had. I'm hoping that the harder difficulties (which are achieved by beating the game once and im…
I've spent the last two weeks of my time with Torque doing nothing except tweaking the GUI that I plan to use for my upcoming projects, and tonight I can finally say that I'm done with the damn thing. I created every image completely from scratch, which I'm still proud of, then tweaked and re-drew …
Jump to: Before City 17 :: Reasons For the Hate :: Conclusion
If I were a bit more like the rest of the universe and a bit less like myself, two things would be true: One: I'd begin this article with a definition of the scientific meaning of "half-life," or Two: This article would simply never be wr…
If I were a bit more like the rest of the universe and a bit less like myself, two things would be true: One: I'd begin this article with a definition of the scientific meaning of "half-life," or Two: This article would simply never be wr…
2005 is a great year for gamers as a whole, with the release of the highly-touted Xbox 360 headlining the news (and, consequently, the temporally inferior PS3) for the brutes of the gaming crowd and new graphics card technology and big-name game titles for the intellectually elite [Ha.] PC gamers. …
Here are some quick screenshots from my experiments over the last couple days; I'd post more, but I'm off to class, and figured an update was in the cards. Also, the colors are fairly washed out since my screenshot program has a habit of highly compressing JPGs, this will change for future shots.
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What follows is a very rough, very basic flow of thoughts about my new game, currently "codenamed" Eulogy as they occurred to me about a week after I had first thought of the idea. The game will be based on the technology in the Torque Shader Engine, and is currently being worked on by me (and me a…
I didn't work as much as I had hoped to on porting the "starter.fps" demo from the original Torque Engine to the shader engine. Primarily because of sleep, calc 3 homework, the Auto Assault beta, and the premier of season 2 of Battlestar Galactica... Though I did get a few hours of work in, and her…
I've been spending the last few days with the the Torque Game Engine, and I must say, this is some of the most fun I've had programming in a very long time. Here's a quick run-through of the things I've been playing with over the last few days. Of note, though, is that I haven't stayed up this late…
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