On day 2 I felt kind of terrible, so I didn't do much except add a climbing animation for the ladder.
Today however I added some basic enemies, they do not yet patrol but some basic left/right patrolling movement is planned.
They react to sounds, if you make noise they will go to the noise …
Yesterday was all about working out a basic platforming engine, and by god is it harder than it looks. (The themes I'm going for is assassination and chain reactions)
First I wanted to use Game Maker's physics engine to do the work of going up slopes, the character was a rigid body box with …
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