Yeah...this week was just too crazy. I got a certain amount of time in, but it was all 20 minutes here and 40 minutes there and was just too fragmented for an idea this math heavy. On Friday I sat down and re-evaluated and sketched some level designs and progression on paper. I still think the …
I'm going for Castles and Chain Reaction, with a game where you solve Slitherlink puzzles on free-form graphs indirectly by making big-picture deductions (this corner is even; this one is odd; here's a loop for the Jordan Curve rule) to let your robot bulldozer sidekick build sand-castle walls b…
There are about 64 hours remaining until the fifth Week of Awesome starts! I'm excited. I'm new to this jam (and gamedev.net in general), but I've done other small quick games. My folks run a small farm and Saturday/Sunday/Monday are our busiest three days with weekend retail sales and harvesti…