It's been a month since the GameDev.net reboot and nearly 200 commits have been submitted for fixes, updates, changes, requests, etc. There's still a lot to do, but here are a few updates and thoughts. Please feel free to leave comments below.
Reviewing Editor OptionsSome people like the new editor…
GameDev.net has evolved over the years just as the games industry has evolved. And now we're about to evolve again - maybe our 6th or 7th time in 20 years by one of the Moderator's count.
Sometime in the next few days, when you visit GameDev.net, you're going to see something different:
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Today, GameDev.net celebrates its 20th birthday. To the GameDev.net Community and the games industry, I wanted to say Thank You for the last 20 years of inspiration, education, and friendship.
My name is Kevin Hawkins (khawk). I was 1 of 8 co-founders to launch GameDe…
I'd like to toast the GameDev community as we celebrate the end of 2018!
As we enter 2019 and begin to celebrate GameDev.net's 20th anniversary I wanted to take the opportunity to say thank you.
Thank you for being part of this community, for contributin…
A few months back we quietly released a GameDev.net Search Unity plugin on the Asset Store. Sure, you can keep a browser open to GameDev.net or your favorite search engine, but imagine if you could see what GameDev.net had to offer directly from the Unity Editor.
The GameDev.net Search p…
GDNet+ has been the subscription membership for members wanting to support GameDev.net and get extra features, services, and discounts in exchange. I think we've had GDNet+ for 10 or so years and a lot of members have participated in the program.
And now we're hoping it's ev…
It's been a busy year for GameDev.net! Let's start at the top.
ProjectsIn late January the GameDev Projects section was launched, allowing members to add their projects to their profiles and provide a place for…
It's been a few months since the last staff blog update, and I apologize for that. It was a busy end of 2017.
We've recently announced several new community features here on GameDev.net that I'd like to go through - if you haven't spent time exploring all of GameDev.net then you …