Fidelum Games

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Nova Scotia, Canada
Fidelum Games Development Journal
62 comments
3 followers
27 entries
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JEJoll
March 02, 2016
Been a while - Lots of progress.

It's been a while since I've done an update. I had a bit a of no-development period (about a week maybe). I was just too busy.

But in the last 3 or 4 days, I've gotten a lot done.

I fixed a bug where bullets were bouncing off enemies when they should just be destroying themselves (apparently the e…

1,876 views
JEJoll
February 14, 2016
Spawning, Item Drops, First Preview, Unexpected Fps Killer

Spent quite a bit of time tonight. Cleaned up a few things and got my enemy spawners and item drops working as well as a 'coin magnet'. Also, See below for a video of some gameplay.

For my item drops, I wanted to be able to assign a list of prefabs that the enemy could potentially drop in the inspe…

1,889 views
JEJoll
February 13, 2016
Code Refactor - Made a bad design choice?

Last time I made an entry I said that my next task would be to have enemies drop items, and to create enemy spawners. When I opened my project, I started looking through my code and wound up refactoring quite a bit of it.

By the end I had 3 or 4 new classes, making all of my classes quite a bit lea…

1,718 views
JEJoll
February 09, 2016
Been Sick - Win Condition

**NOTE: This post was a little longer than I intended. If you don't want to read everything, there're some interesting things about enemy types and game titles near the end. Cheers!

I've been really sick all weekend. I'll spare the gory details. Suffice to say I was unable to do dick all until toni…

1,843 views
JEJoll
February 05, 2016
Small Update - Health UI

Just a small update today. Got in ~30 minutes last night. Health UI is working.

Motorbike tonight.

Also, I might regret this, but I was thinking about posting all of the code for this game and letting everyone pick it apart. See what you all think is terrible and could be improved.

Maybe I'll do th…

1,570 views
JEJoll
February 04, 2016
Mobs, Health, Death - Better Late Than Never

Some things came up preventing me from working on the project for a couple of days, but I was able to get my base AI, health and death working (mostly).

I've noticed a few unwanted behaviours caused by Unity's physics engine and my projectiles where they'll sometimes hit an enemy and ricochet in st…

1,654 views
JEJoll
February 02, 2016
First Entry - About Half Way Done

So, here's my first entry on any dev blog ever. I find it hard to stay motivated in making my games, and to find the time, so I figure a regular journal will help quell that problem. Might as well give it a shot.

I've been making games for about 3 years, during which time I've published a whopping …

1,797 views
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