It's been a while since I've done an update. I had a bit a of no-development period (about a week maybe). I was just too busy.
But in the last 3 or 4 days, I've gotten a lot done.
I fixed a bug where bullets were bouncing off enemies when they should just be destroying themselves (apparently the e…
Spent quite a bit of time tonight. Cleaned up a few things and got my enemy spawners and item drops working as well as a 'coin magnet'. Also, See below for a video of some gameplay.
For my item drops, I wanted to be able to assign a list of prefabs that the enemy could potentially drop in the inspe…
Last time I made an entry I said that my next task would be to have enemies drop items, and to create enemy spawners. When I opened my project, I started looking through my code and wound up refactoring quite a bit of it.
By the end I had 3 or 4 new classes, making all of my classes quite a bit lea…
**NOTE: This post was a little longer than I intended. If you don't want to read everything, there're some interesting things about enemy types and game titles near the end. Cheers!
I've been really sick all weekend. I'll spare the gory details. Suffice to say I was unable to do dick all until toni…
Just a small update today. Got in ~30 minutes last night. Health UI is working.
Motorbike tonight.
Also, I might regret this, but I was thinking about posting all of the code for this game and letting everyone pick it apart. See what you all think is terrible and could be improved.
Maybe I'll do th…
Some things came up preventing me from working on the project for a couple of days, but I was able to get my base AI, health and death working (mostly).
I've noticed a few unwanted behaviours caused by Unity's physics engine and my projectiles where they'll sometimes hit an enemy and ricochet in st…
So, here's my first entry on any dev blog ever. I find it hard to stay motivated in making my games, and to find the time, so I figure a regular journal will help quell that problem. Might as well give it a shot.
I've been making games for about 3 years, during which time I've published a whopping …