![Red Cell - Agent Green - RELEASED!](https://uploads.gamedev.net/monthly_2018_08/large.0.png.924f55bbfcb69e0c782e99ab6f96bbdf.png)
Welcome Agent Green...
And here we go, Red Cell: Agent Green is finally released on Itch.io!
Don't believe me?
Now you should!
It was quite the journey from simple gamejam entry for the Week of Awesome III to here, but I'm glad I stuck with it.
The game is now coop, has leaderboards (tha…
![Red Cell - Game Release!](https://uploads.gamedev.net/monthly_2018_08/large.0.png.924f55bbfcb69e0c782e99ab6f96bbdf.png)
Hi,
Been a while since I took the time to write a proper entry, even more so in this journal (The Week of Awesome III was a summer 2015 gamejam entry after all). But today is different....
After building up my own freelancing business for a decade now, I'm more than happy to report than I've spe…
![2D Port](https://uploads.gamedev.net/monthly_2018_08/large.0.png.924f55bbfcb69e0c782e99ab6f96bbdf.png)
So, I was really looking forward to export to WebGL, but it appears they call it a Beta for a reason!
Turns out Unity's WebGL exporter is not where it needs to be just yet, so I'll give this one a pass, for now.
That being said, here's something that's been lurking in the back of my mind for a bit.
At…
Turns out Unity's WebGL exporter is not where it needs to be just yet, so I'll give this one a pass, for now.
That being said, here's something that's been lurking in the back of my mind for a bit.
At…
![WebGL Port](https://uploads.gamedev.net/monthly_2018_08/large.0.png.924f55bbfcb69e0c782e99ab6f96bbdf.png)
The thought of preserving my participation to this year's Week of Awesome (III) led me to investigate the new Unity 5 exporter to WebGL.
My goal here is to try to port the game to WebGL and upload on a platform such as Kongregate to see how easily it can be achieved (and if at all lucky, make 25$ o…
My goal here is to try to port the game to WebGL and upload on a platform such as Kongregate to see how easily it can be achieved (and if at all lucky, make 25$ o…
![Post-Mortem on "Death is Useful"](https://uploads.gamedev.net/monthly_2018_08/large.0.png.924f55bbfcb69e0c782e99ab6f96bbdf.png)
About the game
"Death is Useful by Orymus" is a game developed exclusively for "the Week of Awesome III" gamejam event (#gdnjam).
The player is prompted to play as a nameless protagonist (sphere) and survive an onslaught of enemies (cubes) which are trying to push the player off a shrinking platform.…
"Death is Useful by Orymus" is a game developed exclusively for "the Week of Awesome III" gamejam event (#gdnjam).
The player is prompted to play as a nameless protagonist (sphere) and survive an onslaught of enemies (cubes) which are trying to push the player off a shrinking platform.…
![Day 5 - The End](https://uploads.gamedev.net/monthly_2018_08/large.0.png.924f55bbfcb69e0c782e99ab6f96bbdf.png)
Day 5 Goals
[color=rgb(40,40,40)][font=arial] [font=arial] [s]- Find a [/s]simple [s]solution to avoid Purple overcrowding[/s][/font][/font][/color]
[color=rgb(40,40,40)][font=arial] [font=arial] [s]- Package the build[/s] and test it under various conditions to insure judges are able to play it![/fo…
[color=rgb(40,40,40)][font=arial] [font=arial] [s]- Find a [/s]simple [s]solution to avoid Purple overcrowding[/s][/font][/font][/color]
[color=rgb(40,40,40)][font=arial] [font=arial] [s]- Package the build[/s] and test it under various conditions to insure judges are able to play it![/fo…
![Day 4 - Final?](https://uploads.gamedev.net/monthly_2018_08/large.0.png.924f55bbfcb69e0c782e99ab6f96bbdf.png)
My plan for Day 4 was this:
[s][color=rgb(40,40,40)][font=arial] - Rework the Result Screen visual.[/font][/color]
[color=rgb(40,40,40)][font=arial] - Add two mob variations[/font][/color][/s]
[color=rgb(40,40,40)][font=arial] - Find a simple solution to avoid Purple overcrowding[/font][/color]
[color=…
[s][color=rgb(40,40,40)][font=arial] - Rework the Result Screen visual.[/font][/color]
[color=rgb(40,40,40)][font=arial] - Add two mob variations[/font][/color][/s]
[color=rgb(40,40,40)][font=arial] - Find a simple solution to avoid Purple overcrowding[/font][/color]
[color=…
![Day 3 - Ugh Agh Gheeee!](https://uploads.gamedev.net/monthly_2018_08/large.0.png.924f55bbfcb69e0c782e99ab6f96bbdf.png)
Roadmap
DAY 3 (Wednesday)
- [s]Art[/s]
- [s]Sound[/s]
- [s]Tweaks to the mobs[/s]
- Setting the spawn order to a fixed order (to circumvent situations where I could have to deal with more than 1 purple at any given time)
DAY 4 (Thursday)
- [s]Implement Splash Screen[/s]
- [s]Implement Keyboard controls[/s]…
DAY 3 (Wednesday)
- [s]Art[/s]
- [s]Sound[/s]
- [s]Tweaks to the mobs[/s]
- Setting the spawn order to a fixed order (to circumvent situations where I could have to deal with more than 1 purple at any given time)
DAY 4 (Thursday)
- [s]Implement Splash Screen[/s]
- [s]Implement Keyboard controls[/s]…
![Day 1&2 - All hell breaks loose](https://uploads.gamedev.net/monthly_2018_08/large.0.png.924f55bbfcb69e0c782e99ab6f96bbdf.png)
So it wasn't the Week of Awesome I was looking for.
I had hinted originally that I might need to drop out due to work-related issues, and as it turned out, I had grossly underestimated this issue. To put it in my boss' words: I'm currently doing 3 people's fulltime job (on a single of my projects). …
I had hinted originally that I might need to drop out due to work-related issues, and as it turned out, I had grossly underestimated this issue. To put it in my boss' words: I'm currently doing 3 people's fulltime job (on a single of my projects). …
![Prologue](https://uploads.gamedev.net/monthly_2018_08/large.0.png.924f55bbfcb69e0c782e99ab6f96bbdf.png)
The Week of Awesome?
Last year, I took part in the Week of Awesome II, explaining the reasons why I chose to join.
As I've effectively just determined that I'll be joining up for the Week of Awesome III, I thought I should set forth my goals for this year's competition, and revisit my original object…
Last year, I took part in the Week of Awesome II, explaining the reasons why I chose to join.
As I've effectively just determined that I'll be joining up for the Week of Awesome III, I thought I should set forth my goals for this year's competition, and revisit my original object…
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