Hi,
Been a while since I took the time to write a proper entry, even more so in this journal (The Week of Awesome III was a summer 2015 gamejam entry after all). But today is different....
After building up my own freelancing business for a decade now, I'm more than happy to report than …
So, I was really looking forward to export to WebGL, but it appears they call it a Beta for a reason!
Turns out Unity's WebGL exporter is not where it needs to be just yet, so I'll give this one a pass, for now.
That being said, here's something that's been lurking in the back of my mind for a bit.
At…
Turns out Unity's WebGL exporter is not where it needs to be just yet, so I'll give this one a pass, for now.
That being said, here's something that's been lurking in the back of my mind for a bit.
At…
The thought of preserving my participation to this year's Week of Awesome (III) led me to investigate the new Unity 5 exporter to WebGL.
My goal here is to try to port the game to WebGL and upload on a platform such as Kongregate to see how easily it can be achieved (and if at all lucky, make 25$ o…
My goal here is to try to port the game to WebGL and upload on a platform such as Kongregate to see how easily it can be achieved (and if at all lucky, make 25$ o…
About the game
"Death is Useful by Orymus" is a game developed exclusively for "the Week of Awesome III" gamejam event (#gdnjam).
The player is prompted to play as a nameless protagonist (sphere) and survive an onslaught of enemies (cubes) which are trying to push the player off a shrinking platform.…
"Death is Useful by Orymus" is a game developed exclusively for "the Week of Awesome III" gamejam event (#gdnjam).
The player is prompted to play as a nameless protagonist (sphere) and survive an onslaught of enemies (cubes) which are trying to push the player off a shrinking platform.…
Day 5 Goals
[color=rgb(40,40,40)][font=arial] [font=arial] [s]- Find a [/s]simple [s]solution to avoid Purple overcrowding[/s][/font][/font][/color]
[color=rgb(40,40,40)][font=arial] [font=arial] [s]- Package the build[/s] and test it under various conditions to insure judges are able to play it![/fo…
[color=rgb(40,40,40)][font=arial] [font=arial] [s]- Find a [/s]simple [s]solution to avoid Purple overcrowding[/s][/font][/font][/color]
[color=rgb(40,40,40)][font=arial] [font=arial] [s]- Package the build[/s] and test it under various conditions to insure judges are able to play it![/fo…
My plan for Day 4 was this:
[s][color=rgb(40,40,40)][font=arial] - Rework the Result Screen visual.[/font][/color]
[color=rgb(40,40,40)][font=arial] - Add two mob variations[/font][/color][/s]
[color=rgb(40,40,40)][font=arial] - Find a simple solution to avoid Purple overcrowding[/font][/color]
[color=…
[s][color=rgb(40,40,40)][font=arial] - Rework the Result Screen visual.[/font][/color]
[color=rgb(40,40,40)][font=arial] - Add two mob variations[/font][/color][/s]
[color=rgb(40,40,40)][font=arial] - Find a simple solution to avoid Purple overcrowding[/font][/color]
[color=…
Roadmap
DAY 3 (Wednesday)
- [s]Art[/s]
- [s]Sound[/s]
- [s]Tweaks to the mobs[/s]
- Setting the spawn order to a fixed order (to circumvent situations where I could have to deal with more than 1 purple at any given time)
DAY 4 (Thursday)
- [s]Implement Splash Screen[/s]
- [s]Implement Keyboard controls[/s]…
DAY 3 (Wednesday)
- [s]Art[/s]
- [s]Sound[/s]
- [s]Tweaks to the mobs[/s]
- Setting the spawn order to a fixed order (to circumvent situations where I could have to deal with more than 1 purple at any given time)
DAY 4 (Thursday)
- [s]Implement Splash Screen[/s]
- [s]Implement Keyboard controls[/s]…
So it wasn't the Week of Awesome I was looking for.
I had hinted originally that I might need to drop out due to work-related issues, and as it turned out, I had grossly underestimated this issue. To put it in my boss' words: I'm currently doing 3 people's fulltime job (on a single of my projects). …
I had hinted originally that I might need to drop out due to work-related issues, and as it turned out, I had grossly underestimated this issue. To put it in my boss' words: I'm currently doing 3 people's fulltime job (on a single of my projects). …
The Week of Awesome?
Last year, I took part in the Week of Awesome II, explaining the reasons why I chose to join.
As I've effectively just determined that I'll be joining up for the Week of Awesome III, I thought I should set forth my goals for this year's competition, and revisit my original object…
Last year, I took part in the Week of Awesome II, explaining the reasons why I chose to join.
As I've effectively just determined that I'll be joining up for the Week of Awesome III, I thought I should set forth my goals for this year's competition, and revisit my original object…
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