The saga started here : https://www.gamedev.net/topic/668484-hlsl-and-glsl-wraping-again/#entry5234746
Basically I want a clean way to be able to use one shader program with multiple rendering APIs. As described in the linked topic above, my current solution to this problem is to match and modify sp…
Basically I want a clean way to be able to use one shader program with multiple rendering APIs. As described in the linked topic above, my current solution to this problem is to match and modify sp…
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